Rules


1.)  15 MINUTE GAME
- WIN = FIRST TEAM TO HIT ALL 6 OF THE OTHER TEAM’S CUPS OR HAVE MORE CUPS LEFT AT 15 MINUTE MARK.

2.)TIE
- IF THERE IS A TIE AT THE 15-MINUTE MARK, THERE WILL BE A SHOOTOUT, THE FIRST TEAM TO HIT A CUP WINS, THE 2ND TEAM WILL
NOT GET A CHANCE AT REDEMPTION)
- AFTER 1 SHOT PER SIDE, IF NIETHER TEAM SINKS THEIR BALLS, THEN IT IS ROCK PAPER SCISSORS.

3.) 6 CUPS PER SIDE TO START
- TWO BALLS – EACH PLAYER ON THE TEAM SHOOTS ONCE PER ROUND (NO GUEST SHOTS)

4.) DELAY OF GAME PENALTY
- IF A PLAYER IS TAKING TOO LONG TO SHOOT, THEY WILL LOSE THEIR SHOTS.

5.) ROCK PAPER SCISSORS TO START

6.) BOTH BALLS IN DIFFERENT CUP = BALLS BACK

7.) BOTH BALLS IN SAME CUP = 3 CUPS (1 CUP + 2 OF SHOOTER’S CHOICE) + BALLS BACK

8.) NO ROLLBACKS / NO “TRICKSHOT RULE” AND NO ‘ISLAND SHOT”

9.) SHOOTING HAND MUST BE BEHIND THE TABLE

10.) BOUNCE SHOT = 2 CUPS (1 + SHOOTER’S CHOICE) SWATTING IS ALLOWED AFTER A BOUNCE.

11.) AIRBALL RULE
- IF THE FIRST THROWER MISSES THE TABLE COMPLETELY, THE 2ND THROWER LOSES HIS SHOT.

12.) REDEMPTION
- WHEN THE LAST CUP IS HIT, THE OPPOSITE TEAM HAS 2 SHOTS AT REDEMPTION (ONE PER PLAYER)
- SINK 1 BALL IN ANY REMAINING CUP TO CONTINUE GAME PLAY
- BALLS GO BACK TO ORIGINAL SHOOTERS
- AIRBALL RULE DOESN’T APPLY IN REDEMPTION

13.) SPINNING BALL = BLOWING ONLY (WHILE BALL IS SPINNING)
- HONOUR SYSTEM APPLIES, SHOOTING TEAM CAN CHECK FOR BALL WETNESS AS A CHALLENGE.

14.) ONE RESTACK
- ELIGIBLE  RESTACKS: DIAMOND, 3 CUP STRAIGHT LINE, TRIANGLE, BACKWARDS TRIANGLE)
- NO RESTACKING IN MID TURN

15.) SPILLAGE
- IF YOU SPILL A CUP, YOU LOSE THE CUP

16.) DEATH CUP APPLIES
- IF YOU SINK A CUP, AND THE OTHER TEAM FAILS TO REMOVE THE CUP AND YOU SINK IT AGAIN, THE GAME IS OVER WITH NO REDEMPTION

17.) NO-SHOW
- IF THE OTHER TEAM DOES NOT ARRIVE TO THE GAME WITHIN 5-MINUTES, IT IS AN AUTOMATIC WIN BY 3 CUPS

18.) 1-PLAYER RULE:

- IF YOUR TEAMMATE IS A NO-SHOW, YOU CAN STILL PLAY SOLO BUT IT IS 1 BALL PER TURN.